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020 _a9780128129258
_q(electronic bk.)
020 _a0128129255
_q(electronic bk.)
020 _z9780128129241
035 _a(OCoLC)1045069012
040 _aN$T
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082 0 4 _a616.8914
_223
100 1 _aKing, Daniel L.,
_eauthor.
245 1 0 _aInternet gaming disorder :
_btheory, assessment, treatment, and prevention /
_cDaniel L. King, Paul H. Delfabbro.
300 _a1 online resource.
504 _aIncludes bibliographical references and index.
505 0 _a1. The Scope of Gaming Worldwide; 2. Types of Games and Structural Design; 3. Emerging Gaming Technologies; 4. The Benefits of Gaming; 5. Industry Perspective on Addictive Gaming; 6. The Concept of Gaming Disorder: Controversies; 7. The Public Health Burden of Gaming; 8. Gaming Disorder in Health and Clinical Classifications; 9. Screening of Gaming Disorder; 10. Diagnosis and Case Formulation of Gaming Disorder; 11. Cognitive-Behavioral Model of Gaming Disorder; 12. Treatment of Gaming Disorder; 13. Prevention Approaches to Gaming Disorder; 14. Potential Priorities and Future Directions; 15. Closing Comments.
506 _aAccess restricted to subscribing institutions.
538 _aMode of access: World Wide Web.
650 0 _aInternet addiction
_xTreatment.
650 0 _aVideo game addiction
_xTreatment.
650 0 _aInternet games
_xPsychological aspects.
700 1 _aDelfabbro, Paul H.
_q(Paul Howard),
_eauthor.
856 4 0 _uhttp://ezproxy.lib.gla.ac.uk/login?url=https://www.sciencedirect.com/science/book/9780128129241
_zConnect to e-book
907 _a.b33339612
942 _2ddc
_cE-BOOK