000 01273nam a2200361Ia 4500
001 6472793
003 OSt
005 20150615132653.0
006 m u
007 cr cn|||||||||
008 080908s2009 maua sb 001 0 eng d
010 _z 2008039639
020 _z0262012650 (hardcover : alk. paper)
020 _z9780262012652 (hardcover : alk. paper)
035 _a(CaMvEBR)ebr10290033
035 _a(OCoLC)647703719
040 _aCaMvEBR
_cCaMvEBR
050 1 4 _aGV1469.34.C67
_bS53 2009eb
082 0 4 _a175
_222
090 _aElectronic Resource
100 1 _aSicart, Miguel,
_d1978-
245 1 4 _aThe ethics of computer games
_h[electronic resource] /
_cMiguel Sicart.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2009.
300 _a264 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xMoral and ethical aspects.
650 0 _aVideo games
_xPhilosophy.
655 7 _aElectronic books.
_2lcsh
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/princeton/Doc?id=10290033
942 _2ddc
_cE-BOOK
999 _c26217
_d26217