000 | 01273nam a2200361Ia 4500 | ||
---|---|---|---|
001 | 6472793 | ||
003 | OSt | ||
005 | 20150615132653.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 080908s2009 maua sb 001 0 eng d | ||
010 | _z 2008039639 | ||
020 | _z0262012650 (hardcover : alk. paper) | ||
020 | _z9780262012652 (hardcover : alk. paper) | ||
035 | _a(CaMvEBR)ebr10290033 | ||
035 | _a(OCoLC)647703719 | ||
040 |
_aCaMvEBR _cCaMvEBR |
||
050 | 1 | 4 |
_aGV1469.34.C67 _bS53 2009eb |
082 | 0 | 4 |
_a175 _222 |
090 | _aElectronic Resource | ||
100 | 1 |
_aSicart, Miguel, _d1978- |
|
245 | 1 | 4 |
_aThe ethics of computer games _h[electronic resource] / _cMiguel Sicart. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2009. |
||
300 |
_a264 p. : _bill. |
||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aVideo games _xMoral and ethical aspects. |
|
650 | 0 |
_aVideo games _xPhilosophy. |
|
655 | 7 |
_aElectronic books. _2lcsh |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 | _uhttp://site.ebrary.com/lib/princeton/Doc?id=10290033 |
942 |
_2ddc _cE-BOOK |
||
999 |
_c26217 _d26217 |