Video games as culture : considering the role and importance of video games in contemporary society / Daniel Muriel and Garry Crawford.
Material type: TextSeries: Routledge advances in sociology ; 241Description: xiv, 194 pages : illustrations ; 24 cmISBN:- 9781138655102 (hbk)
- 9781138655119 (pbk)
- 794.8 23
- GV1469.34.S52 M87 2018
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
E-Book | Reformational Study Centre General library | 794.8 (Browse shelf(Opens below)) | Available |
Browsing Reformational Study Centre shelves, Shelving location: General library Close shelf browser (Hides shelf browser)
Includes bibliographical references and index.
Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post-)identity -- Conclusion : this is not a video game, or is it?